Baumgartner, P.; Payr, S.: Wie Lernen am Computer funktioniert (1994)
0.01
0.010894041 = product of:
0.043576162 = sum of:
0.043576162 = weight(_text_:und in 2933) [ClassicSimilarity], result of:
0.043576162 = score(doc=2933,freq=2.0), product of:
0.1271084 = queryWeight, product of:
2.216367 = idf(docFreq=13101, maxDocs=44218)
0.057349887 = queryNorm
0.34282678 = fieldWeight in 2933, product of:
1.4142135 = tf(freq=2.0), with freq of:
2.0 = termFreq=2.0
2.216367 = idf(docFreq=13101, maxDocs=44218)
0.109375 = fieldNorm(doc=2933)
0.25 = coord(1/4)
- Abstract
- Drei Theorien stellen Grundlagenwissen zur Verfügung, um Lernsoftware einzuordnen und zu bewerten. Ein Würfelmodell visualisiert das Problem