Baumgartner, P.; Payr, S.: Wie Lernen am Computer funktioniert (1994)
0.01
0.010904106 = product of:
0.043616425 = sum of:
0.043616425 = weight(_text_:und in 2932) [ClassicSimilarity], result of:
0.043616425 = score(doc=2932,freq=2.0), product of:
0.12713796 = queryWeight, product of:
2.217899 = idf(docFreq=13141, maxDocs=44421)
0.057323597 = queryNorm
0.34306374 = fieldWeight in 2932, product of:
1.4142135 = tf(freq=2.0), with freq of:
2.0 = termFreq=2.0
2.217899 = idf(docFreq=13141, maxDocs=44421)
0.109375 = fieldNorm(doc=2932)
0.25 = coord(1/4)
- Abstract
- Drei Theorien stellen Grundlagenwissen zur Verfügung, um Lernsoftware einzuordnen und zu bewerten. Ein Würfelmodell visualisiert das Problem